It seems fine, a handy convenience. Imagine how annoying it would be to have RNG armour perfect for one race which happened to be in another race's size. I think it's a sensible concession to party flexibility and playing for fun.
I'll go ahead and repeat myself:
Well, the fault with that "one super awesome piece of gear not available to everyone" statement sadly is the notion itself. Something like that shouldn't exist at all. If it does, then there's something wrong elsewhere.
A simple example: If a farmer wants to transport a truckload of potatoes he won't use a ferrari, as well as you won't se a tractor in the formula 1.
That also applies to the drop mechanics, and is where I say the crafting should be improved instead of being cut down.
Then players can decide for themselves what they want to do with the resources they bought from vendors for example. Something that was a nice start in Original Sin 1, but was just in the fledgling stage.