They should remove grenades altogether as a dumb feature that was added to cater to console kids in the EE, like most of EE changes (also it was so much easier than the original, wtf).

I seriously hate their whole design philosophy, which is basically "screw balance, let's not even pretend to do that. Let's instead put as many garbage features in as possible", and now with DOS2, "let's make skills even on level 1 as stupidly powerful as possible so kids go WOW". So you have infinity grenades, special arrows, scrolls, all also craftable so you that you can, if you like, never run out ever, armors that fit all characters so god forbid you'll "not get that cool loot!" etc.

A system so full of redundant garbage that it's basically impossible to balance, so they just go "fuck it, let's do this, let's not balance! You'll see, people are so retarded that if someone posts about this in the forum, other forum people will just say how you can avoid using unbalanced features! so we really don't have to balance shit!"



That said, timers on grenades won't work really. It's much more work than you think. You have to make sure AI runs away from the blast, but then grenades are way overpowered cuz you can basically manipulate the AI to lose their turns running away from useless grenades, so you have to have the AI calculate how dangerous each grenade is to see if they'd WANT to run away from it or just shoot their own fireballs etc. In short, it's complicated coding which I doubt they'll ever do.
It'll all just remain as it is. Unbalanced idiocy.

Last edited by Lightzy; 04/10/16 07:07 PM.