I was trying to think of Talents for magic users which were passive

Considering it uses a Source Point, I wouldn't say that Mortal Blow is overpowered. But if some skills which get bonuses from Sneak are overpowered, it's more because of the skills themselves than the Guerrilla bonus in my opinion. Something does likely need balance there though.


Synergist - Yeah, it might not make a lot of sense. This one was inspired by Elemental Affinity, but I didn't want to copy it. The idea is that the mage is using the surface/cloud around them to enhance their spells.


Touch of Frost - In my mind, it is a 5% chance on almost every attack, not just limited to spells. That's 1 in 20, so it could come up pretty often. Probabilities could be tweaked.


Convection - Convection, not Conviction - it's a term referring to the movement of liquid or gas due to temperature differences. It's a change in energy based on heat.

I like your suggestion to increase the cooldowns if wet, chilled or frozen, though. That's a good idea.


Fully Charged - I might have been unclear, I didn't mean that the damage has to be to your health, it could be absorbed by magic armor, but as long as the amount dealt passes X percent of your health pool, you get a certain amount of AP. I also didn't say that the air damage had to come from enemy attacks - one possible strategy would be to zap your teammate. But that's a very good point that you could get easily stunned and lose the AP. Your idea of absorbing lighting damage from surfaces is better. How about:

Absorb electricity from surfaces - taking damage instead of being stunned - to gain 1 AP per surface cleared.

(Perhaps absorbing a surface in this way will do a flat 25% or 33% of your maximum health in air damage, bypassing magic armor, but maybe that 25/33% amount is then reduced by whatever your air resistance is?)


Made of Stone - Oh right. That one can be incompatible with What a Rush. Although it is true that I don't know how many people pick What a Rush.

Last edited by Stabbey; 04/10/16 09:44 PM. Reason: feedback