See also this discussion on returning Talents.
Hiyo, great thread~ just going to toss a few ideas I have here.
Brains, not Brawn
- Similar to your idea a +2 Memory to gain 1 spell slot and +2 Intelligence. At the cost of -2 strength and -2 Con. Less hit points to make up for added skills.
That seems okay, pretty similar to mine so it's likely Larian would only put one of them in. Either would be fine.
Threatening Presence
- A character with this talent would be a more likely to be focused for attacks. Great for a tank.
I think that would need some kind of significant bonus to Armor and/or Constitution to make up for the increased attacks you'll take. It also seems like that might work better as an active skill so you could choose when to use it.
The Pure
- This talent is meant for a healer / buffing type character. All Physical and Magical armor granted is increased by 20% all healing by 25-30%. But at a cost. Damage is reduced by 75%. Also less likely to be targeted by enemies.
That's similar to my "Healer" suggestion above, but I only went as far as decreasing damage by 25%. 75% is far too steep a penalty for the benefits. But I might
steal borrow the increased armor idea for "Healer".
75% damage loss sounds pretty harsh and feels to expensive for the benefits. I'm not sure if a purely supportive role would be really usefull. Heals are only needed if someone is wounded, at higher level so only at about third round and buffs like Fortify are to scarce usable, they have pretty tough cooldown.
Ah, but there's this very lovely spell called "Decaying Touch". Stick that onto an enemy and your healer suddenly becomes a damage dealer.
Some interesting ideas Ellary. I especially like Brains, not Brawn although I would increase the penalties somewhat because it is a great advantage having more memory compared to the penalty.
I don't think higher penalties are needed.
It's one skill slot and +2 Intelligence. That's not really much, in exchange for -2 Strength and -2 Constitution. Remember that higher level skills will start costing Memory up to 10 per skill.