Yeaaah, the stat system should make one feel like there's constant progress and each bonus per point invested should be additive. Now if they want, they could use diminishing returns like Dark Souls, where the value each point in a stat adds gets smaller as time goes on until theres a point to just stop investing cause its inefficent or to keep adding for every minute increase cause you don't want anything else. There can also be break off points like in Dark Souls on how much one should invest for various kinds of builds

To clarify: I would not tie diminishing returns with level. The stat system should be well defined enough to stand on it's own

OOOOOOOOOOOOOOOOOOOOH! This is the best suggestion to tweak the armor system. But I'd add that players should be able to decide how much of an attack is absorbed by the armor and health. It would allow for player to decide if they want more overall health and protection, but limited time of CC resist vs greater alloted time for CC resist, but be more fragile over all. It'd create a spectrum of builds and make things like the current defensive stats actually matter and desirable! Vitality for those letting their health eat attacks to keep CC resist! More of an armor type for those relying on it as both CC and health for a limited time! Woooo ..though the numnbers would need tweaking and it doesn't exactly solve shields

Racial Skills and bonuses do need more work. Should be more general and helpful for every build, such that no one feels either pidgeon holed into a "class" or race to be more effective. Everyone should feel powerful and distinct

Combat abilities need alot of reworking. Some are clearly better than others and block needs to come back for shieldds

Civil abilities .... Eh, I'll wait for crafting again.

Also, the 5 vs 15 is weird @_@ Just pick one!

Last edited by aj0413; 05/10/16 12:52 AM.