Slow and Steady - Requires: Warfare 7. Incompatible with The Pawn

Decrease movement by 1.5 2.5 meters per AP, but boost Physical and Magical armor by 50-100%.

The idea for this one is to allow for a more defense-focused warrior by boosting their magical armor, but decreasing how far they can move and not giving them the free movement from Pawn. The decrease amounts to 6.0 10.0 fewer meters per 4 AP.

EDIT: Bumped the penalty up to 2.5 meters because of all the movement skills warriors have.


Zeroed In - Requires: Huntsman 7.

Increase your damage by 10% per consecutive normal attack. Caps at +30%. Bonus carries over to next turns (Maybe a "Zeroed In" status icon). Saving AP or moving normally does not reset the bonus, but switching targets, fleeing the battle, using a skill (including racial and movement skills), special arrow, or grenade instantly cancels the bonus back to 0 (no bonus damage for those actions). (Killing the target also resets the bonus back to 0, but after the kill.)

Bonus is additive with height bonus, not multiplicative. (If you have a Zeroed In status of +20% and a Height bonus of 40%, your total bonus is 40 + 20 = 60%.

Last edited by Stabbey; 05/10/16 02:13 PM. Reason: altered movement penalty