I want to thank SlamPow for offering a pretty insightful bit on game AI.

Now, while I can openly admit to being intellectually inferior, I do have one perspective about the game that I would share:

If we're talking about the single player, the campaign itself, then the goal of the game is not to offer the player a strong set of mechanics to toy around with. The game has to deliver on several aspects, mostly focused on the story it presents via the medium it uses.
So, I would argue that the difficulty of each fight should be in fact tailored to the context of the fight.
So, for instance, we're fighting a pretty militarized organization. The context here would be that they should be good at team tactics, not necessarily great individual combatants.
Another case is the voidwoken. Unless we're talking about a rather smart void commander, they should be largely disorganized, but individually strong.

I can agree that in the arena mode, things should be balanced around a proportional result to the understanding and use of systems of each player.

My idea would be to make a good balance in arena and then translate that into single player with contextual adjustments. We already have an easy contextual adjustment via stats, but the adjustment I am most interested in is in the AI that runs for each separate encounter. But I am by no means anything close to a game designer, so I may be spouting worst practices for all I know.


Separate from that, I want to note that even if you use elevated language, calling someone stupid is still an insult, particularly when the target is not necessarily stupid, but misinformed/misguided. Insults do not make one a better person.
Yes, I do prefer it when there's less hostility in the air. Not saying that as part of the green name to the left, as I do not moderate, I clean spam.

Last edited by EinTroll; 05/10/16 03:20 AM.

Unless otherwise specified, just an opinion or simple curiosity.