Originally Posted by EinTroll
I want to thank SlamPow for offering a pretty insightful bit on game AI.

Now, while I can openly admit to being intellectually inferior, I do have one perspective about the game that I would share:

If we're talking about the single player, the campaign itself, then the goal of the game is not to offer the player a strong set of mechanics to toy around with. The game has to deliver on several aspects, mostly focused on the story it presents via the medium it uses.
So, I would argue that the difficulty of each fight should be in fact tailored to the context of the fight.
So, for instance, we're fighting a pretty militarized organization. The context here would be that they should be good at team tactics, not necessarily great individual combatants.
Another case is the voidwoken. Unless we're talking about a rather smart void commander, they should be largely disorganized, but individually strong.

I can agree that in the arena mode, things should be balanced around a proportional result to the understanding and use of systems of each player.

My idea would be to make a good balance in arena and then translate that into single player with contextual adjustments. We already have an easy contextual adjustment via stats, but the adjustment I am most interested in is in the AI that runs for each separate encounter. But I am by no means anything close to a game designer, so I may be spouting worst practices for all I know.


Separate from that, I want to note that even if you use elevated language, calling someone stupid is still an insult, particularly when the target is not necessarily stupid, but misinformed/misguided. Insults do not make one a better person.
Yes, I do prefer it when there's less hostility in the air. Not saying that as part of the green name to the left, as I do not moderate, I clean spam.


*sigh* I'm sorry. I don't mean to insult anyone. I know I can condescend at times, and it is quite inappropriate of me. I am willing to openly admit, that I regret being so mean. Noone here is stupid, Qiox is at least trying to bring discussion to the table, and I should be much more respectful of him and that fact. I am easily provoked, and I recognize it - But! I am human, and the most I can do is strive to improve, which I do.

Also, yeah, seperate levels of AI sounds like a great idea. But on Tactician Mode, I would still like to see Voidwoken use tactics against me. Wouldn't it be cool if they had some sort of hivemind advantage that let them coordinate in an unnatural way? grin