Hello and thanks for working hard at the next Divinity. I love all the changes you guys have made, memory system brilliant! Source Points to make you Super powered IF you have it , love it. Since I like this game so much I hope what I post here helps, I am sure you are probably already aware of most of this but the more an issue comes up the more the Player is likely to see it right? Below is what I have found and suggest from early access play while in game past character creation.
Bug 1. All the gear that I found with a Dodge % to it never adds to the the stat in the Attribute tab when equip.
Bug 2. Helms on Lizard Kin don't fit well, their head break through the helm or the helm falls through their head.
Bug 3. All draping cloth armor when turned fast or move up and down tend to stick to the character in messy ways. Mage pants on humans for instance look like Marilyn Monroe over the heat vents. Spinning like a Tasmanian devil will sometimes relax the freaked out cloth.
Bug 4. Standing still for long conversation, changing between characters breaks the cameras follow along when you move again. You have to press and hold down the left mouse button to get the camera working again.
Bug 5. Stabbing an enemy on the ground with a 2-Handed sword does not run an animation of him turning his blade downward to strike, it looks like he is hitting the enemy with the hilt.
Bug 6. Winter blast spell does not show an effect that feels like its been cast.
Bug 7. Vitality floating damage numbers are the same color as armor floating damage. Is this a bug should it not be red?
Bug 8. When detaching the lead character from the top of the Character Pane windows, they cannot be placed back on top without first re-attaching them to the bottom. An Error comes up "Target group is too far away." but The characters are all together close.
Bug 9. The Blessed steam at the Seekers hideout does not heal above 299 health.
Bug 10. The secret scroll volume IV after read and picked up does not give an indicator that it was learned, nor does it show up in the recipe tab.
*suggestion 1* Death animations of Lizard Kin feel ridged, it could feel more natural and follow the direction of the killing blow.
*suggestion 2* The Windego character just outside the docks of Fort Joy has dialog that says "come talk in her circle". This circle only encompasses her not the players group, so its implied effect of subduing their conversation is lost. this suggestion is to either make that circle bigger or lose the idea of being discrete.
*suggestion 3* I found myself having a lot of conversation with big rock in my face, or castle. Perhaps getting the camera to orient itself to accommodate better conversation angles, or improve the visibility through objects.
*suggestion 4* Crafting a potion 1 at a time can be tedious, instead create an instance where. if the crafting material has X amount and the combining material have X amount then X amount is created. And adding a slider to this so the player can choose how many to make would be nice as well.
That is all I have so far, played through once and love it! Can hardly wait for it to be done. Looking forward to access to more of it in the future.
D