I think the end is approaching... will try to finish it off tonight. Meanwhile, obviously found a large number of bugs, having played 5 more hours, here they are:

* Also blood cloud has temp-place holder text.
* No XP for killing Flaming Guard or Flaming Archer in Gargoyle Maze.
* Flaming Archor & Scorcher (skeleton) screams like a human.
* Necromancer Tasmyn also does the standing on seat (and floating sword above) while the other 2 DO properly stay seated during their animations.
* Even though the necromancers are undead, they are not immune to sleeping nor bleeding (like other undead around the world)
* Only first touch of the mysterious tech curses you, any touches afterwards do not give that effect.
* In the mysterious room (illusionary dungeon) picking up stuff from the table near the 2 swords the rest will fall through it. Picking up one broken two-handed sword the other will fall through the world!
* Same room picking the stick or makeshift shield/sword the painting will fall from the wall.
* I assume global coolings animation isn't done yet? Since nothing really happened, then we took damage and that was it.
* I assume one part of the battle in the area past the mysterious room isn't working properly. He casted 2 clones to fight him, ran, then I just killed him and got XP for all 3 kills, no effort whatsoever (these others didn't even get a turn). Missing invisability?
* Braccus Ring doesn't work properly. I can just unequip it and curse will remove by itself. Journal doesn't update if teammate equips it (since personal quest). Gave to Lhose, blessed her, and now she's got a nice ring (and boots). Definitely something not working there.
* Sparkling Soul Jar and Tarnished Soul Jar don't seem to want to go into my backpack.
* Gargoyle Maze has no conclusion entry (if cheating?), same for The Vault of Braccus Rex (broke soul jar).
* Can't lift "A fate worse than death" tomb.
* Seems odd I can offer Gratiana's soul jar ("this one has your name on it") to her when I emptied it rather than took it whole?
** Even odder is she can get the source out of it after *I* got the source out of it in the cave if I give it to her.
* After giving Gratiana her soul jar and hearing her story, sharing a hug, talking to her again will re-trigger the "give me the jars!"
* Gratiana drops her entire merchant inventory upon death (they will be listed as stolen on pickup though).
* Smart Radeka used Raining Blood, harming... only herself. Seriously, girl...
* Fortify - Radeka regained 73 physical armor, started with 0, ended with 91. Somethings not adding up there.
* Ancient Reaper (undead in Radeka fight) isn't immune to sleeping. Ancient sharpshooter screams like a human woman.
* Medats notes; Could use an enter after the notation of the second and third dates.
* Very hefty "chilled blocked by magic armor" spam near Ice Dragon.
* The Purged Dragon entry starts with "I killed Radeka"... ehm okay... did the Dragon need that I guess. Makes little sense to have it before even seeing the dragon or talking to the dragon.
* Slane refers to my Source Collar when infact it has been removed on the character he talks to (my main player)
* Slane can "feel her dark heart beating" after I killed her... oops? (Or perphaps he really is just bluffing and can't feel a thing)
* Slane - "shifting between two ships is our greatest gift"... does he mean SHAPES?
* Doesn't seem the Purged Lizard closes when he flies off (or is it simply to be continued?)
* Yarrow flowers near Bear cub also do not appear with tab. Do they simply not show up with tab???
* Looted the bear's mother, but couldn't tell him the location? It's rather odd you need to tell him his mom's *probably* dead to continue. Also convo repeats if restarted after not wanting to say that and patting the bear cub instead.
* And when it finds it's mother... nothing??? No new talks, no floating text, just... nothing.
* Post Torture Man/Woman talk; Sebille and Red Prince use same dialogue.
* Used Blitz Attack on Decomposing swashbuckler, moving onto Voidwaken Deep-Dweller. Then he got an attack of opportunity, and thus I never got my damage in on the Voidwaken since the attack got interrupted due to that AoO that should never have happened in the first place!
* Undead during Voidwaken Deep-dweller fight also can sleep and sound human.
* The Teleporter quest does not update upon finding Gawin dead?
* The first venture into blessed fire harms armor?
* Found a dead Squirrel near the Shrieker that's at the fort you find Gareth at. I have a feeling it's not supposed to be dead, is it?
* No quests (collar removal anyone?) if you freed Gareth before finding the Seekers camp?

* It's corpse is flying:
http://steamcommunity.com/sharedfiles/filedetails/?id=775431736

* Even if the table is destroyed: The cards remain:
http://steamcommunity.com/sharedfiles/filedetails/?id=775432042

* You can't pull hand back from the mysterious tech, it'll just create a dialogue loop till you touch it:
http://steamcommunity.com/sharedfiles/filedetails/?id=775432112

* Msyterious:
http://steamcommunity.com/sharedfiles/filedetails/?id=775432173

* Graphical Anomaly (backpassage to Gargoyle Maze)
http://steamcommunity.com/sharedfiles/filedetails/?id=775433075

* Teammates also have issue with this ladder; walking around and triggering combat (also downstairs they walk around aswell):
http://steamcommunity.com/sharedfiles/filedetails/?id=775433153

* Now > Know
http://steamcommunity.com/sharedfiles/filedetails/?id=775433223

* Icy Soul Jar repeats itself:
http://steamcommunity.com/sharedfiles/filedetails/?id=775434745

* Mask; Ehm? Looks cool, but totally not the icon.
http://steamcommunity.com/sharedfiles/filedetails/?id=775435232

* More stairs that give issues (also for the enemy during combat, would explain why the ranger kept skipping turns);
http://steamcommunity.com/sharedfiles/filedetails/?id=775435318