How to make repair skill interesting
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-Proposal 1
- A well maintained sword gains a status effect like 'keen edge' which adds +2 to hit. Items with a keen edge can be poisoned and have other effects added to them. In contrast a poorly maintained sword can't have effects added but hits as per normal. This varies by weapon.
- An armour set kept in top condition adds +10 to armour rating and +1 to intimidation rating in conversations. Once durability drops below 75% overall you lose this bonus.
-Proposal 2
- Allow repair skill to also give you the option to recycle/deconstruct items for component crafting parts. These parts are more likely to be valuable the higher your skill level in repair.
I'm in favor of this idea. I'll likely ignore it (I'm not a big fan of inventory management) but it sure it a lot better than forcing durability on us. The idea is fun by reward instead of the current implementation which tries to be fun by ... punishment, I guess.