I'd prefer if the tag system was done away with entirely, to be honest. Those attributes could be earned in-game through specific actions or dialogue choices, instead of just picking them at the very start
Might make the dialogue a bit clunky if you have about 8 different options for tags and the 2-4 tagless options.
Remember the Attribute system from D:OS1? Where conversations could earn you like Pragmatic or Romantic or whatever? Could be that way with D:OS2. Conversations wouldn't have 8 tag options each, maybe a few tagless options, and one or two tagged options.