How to make repair skill interesting
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-Proposal 1
- A well maintained sword gains a status effect like 'keen edge' which adds +2 to hit. Items with a keen edge can be poisoned and have other effects added to them. In contrast a poorly maintained sword can't have effects added but hits as per normal. This varies by weapon.
- An armour set kept in top condition adds +10 to armour rating and +1 to intimidation rating in conversations. Once durability drops below 75% overall you lose this bonus.
-Proposal 2
- Allow repair skill to also give you the option to recycle/deconstruct items for component crafting parts. These parts are more likely to be valuable the higher your skill level in repair.
I'm leaning more towards removing Durability altogether, but if Durability is going to be kept, a bonus for keeping stuff in good condition is better than the current system.
I like both those ideas. I think being able to deconstruct items to get crafting components should absolutely be in the game.
I think Identification is okay because it does add that little bit of excitement as an item is being identified.