Looking at the forum there are a lot of topics where people complain about a lot of new things in the Alpha so far.
Let me start with my experience with the franchise. Even though I didn't play any of the games by Larian before D:OS, I have spent 65 hours playing the original Original Sin, 22 playing the Enhanced Edition and I loved it.
Now as the Alpha arrived in September I have already played it through two times (Solo and Multiplayer) and I have to say that those were my best 25hours spent on a video game. All those changes are pure genius. Let me start counting all those things I liked or disliked in D:OS1 and how Larian approached the sequel:
Dialogs:
A lot of people on the forums are bashing Larian for the changes in dialog system. People call it clunky and counter-intuitive.
In D:OS1 we controlled two main characters when not in coop. In my opinion this caused a lot of clumsiness since you had to argue with yourself. For me playing a dialog on both sides was silly and felt like playing chess by myself.
In D:OS2 you only play one main role and others are more or less insignificant to your personal Origin Story. This is a great improvement to the first game since it creates a much more immersive experience.
When playing in coop on the other hand there was a lot to read in D:OS because of the style of the dialogs which lead to one person reading them quickly and waiting for others to finish reading.
Now there is less reading with all those *say that..* dialogs. This helps to make playing cooperatively easier.
And there was this problem with translations. I've played D:OS with different people in English, Polish and German. Sometimes I felt like I've engaged into fights purely because something got lost in translation. Some dialog options seemed harmless or fun in other languages and the tone of the message was slightly different.
I can't imagine this taking place in D:OS2 since the dialog options are much more clear.
Overall the new dialog options help to make the game more complex, immersive and playable in coop.
Combat Progression Systems
In D:OS1 the combat system was outstanding and shined to me like a gem. I am a huge fan of tactical play and I loved all of the old school RPG back then (NWN, BG, IWD) But it had its downsides, like the RNG. To me it felt like all the charming arrows were purely random and in order to make them at least a little bit reliable and consistent I had to save the game and load it after each unsuccessful use.
Now with Magic and Physical Armour introduced in Original Sin 2 there isn't only a new deeper tactical aspect of the game. There is also more consistency with crowd control skills and items.
All the classes in D:OS were, at least for me and people I've played with, poorly designed. You had to always customize things before playing the game on a descent level.
In D:OS2 most of the classes feel like they're synergizing with eachother more and there is no need to customize them, which is nice when introducing friends into the game.
I know that the progression system is gonna get changed in next patches. So far I really liked it the way it is. It feels a lot simpler to me and because of that it is easier to explain how it works if you're playing with a new player.
Conclusion
You guys are doing a lot of great job there at Larian Studios. Don't try to satisfy everyone - it's not possible. People tend to complain more than to praise. Don't bow under the pressure of the mass and please, don't change into a mainstream company. Your individuality makes you the company you are.
I have seen a video with Sven one day where he said that he once had an idea of a really cool turn based combat system, but no publisher liked it. So they changed it into a real time combat, which then didn't work that well.
I believe it's the same case with D:OS2. Don't be afraid of doing changes not everyone may like.
Last edited by nommier; 03/10/16 02:57 PM.