Well, your post seems pretty reasonable, but when you say

Originally Posted by Stabbey
I want Warlord to stay at +2 AP per kill


How do you think they will balance several extra turns per combat? If there were a talent that just straight up let you take a second turn, don't you think it would be equally popular? No matter how the damage numbers add up, if I can get an extra 6 AP over the course of an encounter from finishing blows alone (about what I consistently get with it), don't you think that's a little strong?