Cheating or no, he did bring up a point with testing the limits of the lucky charm skill.
As it stands, it is more limited than what D:OS 1 offered.
Is the skill finished or is there still work to be put into it, such as giving specific loot tables for each skill level or scaling one loot table with skill level?
Because the potential for this skill to be of similar use to other skills, like barter, is there. If the skill allowed one to find a bit of everything a little more often. Crafting ingredients, arrows, scrolls, rarely equipment and maybe a skill book for the very lucky.