OP
enthusiast
Joined: Aug 2015
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Here's my list of suggested changes (continues into the first few comments). I understand that not all of them can be implemented, but I hope some of them will be. None of the requested changes below are about balance or content.
Note:This list looks like a mess if you leave your style setting on ubbthreads_larian (at the very bottom of the page), as lists don't work properly in that style.Interface- Arena
- When hosting an online Arena match, don’t take me out of general chat. Have it so both chats appear, so I can still talk to people while waiting for someone to join. That'll help me get someone to join since I can talk to people playing the campaign.
- Have a way to separate my arena lobby chat from global chat, but have both appear in the same place, like how in MMORPGs you can separate party chat from global chat, using /1 or /p, but both appear in the same space.
- In the lobby settings, show whether it’s Online or LAN, so if you make the wrong type you’ll be able to see it.
- When in a lobby, add a way to get back to the Arena menu. Currently your only option to leave an Arena lobby is to go back to the Main Menu.
- Don’t hide the Initiative bar after your team dies. It makes it hard to follow the action, especially if dynamic camera is off.
- When one person skips the scoreboard after a match, don’t skip it for everyone. Someone else might still be looking at it.
- Lobby chat and in-game chat should be the same log. When the players are talking in the game’s lobby, they should see the same text when the game begins, not just the text from last game. If we were having a conversation, we’d probably like to continue it.
- When going into Arena, it should default to whatever tab you used last (Online/LAN).
- Settings
- Put mouse-over tooltips on each item in Settings so you know what that option does, so you know why you might want to change it.
- Add an option to auto-skip the opening cinematics (if there will be any) and flying logos. I don’t need to see them every time I load the game.
- Add an optional, timed auto-save that saves every however many minutes the player chooses, while not in dialogue or combat. This way the player doesn’t have to remember to keep hitting F5 to quicksave, which breaks immersion and is annoying to have to keep thinking about.
- Add a slider for Voice volume when voices are added. Voice volume should only apply to monologue/dialogue, not combat grunts and instances of “I’ve spotted something.”
- Hotbar
- If I drag an inventory item (such as a scroll or potion) off my hotbar, only the icon should be removed. My character shouldn’t throw the item from my inventory to the ground. If I want to drop it, I’ll drag it from my inventory, not the hotbar. Currently I can’t remove inventory items from my hotbar, so it’s very cluttered.
- Add an option to not have items automatically added to the hotbar.
- Remember whether or not my hotbar was locked. I keep it unlocked because I have to keep rearranging things as I get new abilities and items, but every time I load, it’s locked. The default state should be unlocked, as that’s what people would expect it to be.
- Tooltips
- For armor with a movement penalty, show the penalty as it is now, and in parenthesis next to that show what it would be for the active character. For instance, if I have some Scale Armor with a -0.4 movement penalty, my character with 10 Strength receives a -0.46 movement penalty, whereas my character with 20 Strength receives a -0.25 movement penalty. Currently, the tooltip on it shows -0.4 regardless. I’d like to also see the adjusted number.
- Do this for any other item stats that would be affected by character stats/abilities, such as weapon damage.
- For equipment comparison tooltips (where it shows you the tooltip for the item you’re moused over next to what you have equipped), show them for all party members at once. Currently, I have to change characters and do the comparison 4 times, which involves quickly memorizing what everyone has equipped. It would be better if I could just see it all on one screen.
- Increase the font size for the tooltips for Attributes, Combat Abilities, Civil Abilities, and Talents in the Character Sheet. It’s currently much smaller than for spells and abilities, and thus a bit hard to read.
- The tooltip for Encouraged and similar abilities should show exactly what stats they’re boosting and by how much, like Bless does.
- The tooltip for Wits says that it affects Magic Armor, but that doesn’t seem to be represented anywhere else.
- The tooltip for Strength says that it affects Accuracy, but it doesn’t say by how much. It also doesn’t mention that it improves base weapon damage and weight capacity at all.
- Some items with duration effects say how many turns they last on the same line as their effect. Others have only the effect under Special, and the duration listed separately under Properties. Pick one method of presentation and stick with it. The first method is better, so something with multiple effects can have a different duration for each effect, and it’s better to have relevant information together.
- On the character sheet, when mousing over Physical Armor and Magic Armor, in the breakdown, it shows “From [Physical/Magic] Armor ability”. It currently displays a percentage. We already know the percentage from the tooltip on the Combat Ability tab. What we need here is the actual non-percentage number that it’s contributing. For instance, if that 7% is getting me 3.2 physical armor, it should show me “3.2” not “7%”.
- Chat / Combat Log
- The scroll-to-bottom button of the Combat Log is covered up by the Combat Log button. It should be moved up so they don't overlap.
- When an NPC gives you an item, it should note it in the combat log. Most times, I don’t know what I was given.
- Whenever a character says something that’s not a looped monologue, it should be recorded in the combat log. This is important for when characters in my party say something and I didn’t see it because I had my inventory open, or I just didn’t have enough time to read it.
- The combat log should include experience gains.
- Map
- When opening the map, the zoom level should remain as the last zoom level I used. Currently, the zoom level often resets to being zoomed all the way in. Also, the default zoom level for the map shouldn’t be zoomed all the way in.
- Move the legend to the left some, more off the map. There’s room next to it. It’s currently kinda in the way.
- Panes
- On the Character Sheet, make the text for Vitality, Action Points, and Source Points lighter. It’s currently dark text on a dark background, which makes it hard to notice.
- During Character Creation, when you’re customizing your main character, under abilities, it says at the top “Unspent Points (Combat/Civil):” and then follows with the points you have for both. While the format of what follows is defined, it’s presented in a way that suggests something different. When you spend your points on combat abilities first, the unspent points show as “0/1”, which is the standard for “0 out of 1”, not the intended “0 Combat, 1 Civil”. This is counter-intuitive, and would confuse some players starting out. It should be presented as “Unspent Points Combat: 0 Civil:1” with “Unspent Points” being left justified, “Combat: 0” being centered, and “Civil: 1” being right-justified. This is much clearer.
- Add inventory-sorting like DOS1 had.
- The Quest Log needs a way to be able to hide completed quests. They clutter it up.
- When right-clicking on an item in your inventory, the “Send to” list should be in party order. Currently, it seems to be in the order in which they joined the party instead.
- Combat
- When mousing-over a character in the Initiative bar at the top of the screen, that character should be highlighted in the main game screen, so I know which character specifically that is. If that character is off-screen, their off-screen indicator should pulse (see Graphics 4a).
Last edited by Darxim; 17/11/16 05:22 PM. Reason: Updated 11/14/2016
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