Controls
  1. Camera
    1. Change the “center camera” function so that, when it rotates the camera, up is North. Currently, it rotates the camera so up is NorthWest, which isn’t how the maps are oriented.
    2. When edge-scrolling, make it so the mouse has to be all the way against the edge of the screen to scroll. Currently it starts scrolling when my mouse is over the hotbar, which makes using the hotbar via mouse annoying.
    3. If something is transparent, I my mouse clicks should pass through it. For instance, when using a shrine to teleport to the Seeker camp, when I start, the statue of Amidala (or whatever her name is) is completely transparent. I cannot see it at all. However, if I click to make my character move, instead of moving to where I clicked, it’ll move to the statue. While there are many instances of this happening, this one is easily repeatable. Also, this is the one that killed me while doing my zombie run (zombies don’t survive long in blessed water).
      • Mouseclicks should also pass through anything obviously above reach level that obstructs the camera, such as treetops and lampposts. If there’s no way to get to it, and it’s not usable, it shouldn’t be intercepting my mouse clicks.
  2. Settings
    1. Allow the buttons for Show World Tooltips and Show Sneak Cones to be toggles, so you don’t have to hold them down constantly. I currently use an autohotkey script to give me this functionality, but not everyone can do that, and it’s not reliable.
    2. In Controls, if I change a command to be a key that was bound to another command, either clear that other command or give me the option as to what to do via pop-up. Currently it leaves both commands bound to the same key, and one of them just doesn’t work.
  3. Hotbar
    1. To the left of the hotbar are some buttons that bring up different panes. The button for Inventory brings up the Character Sheet as well as your Inventory, and displays the shortcut key for Character Pane, but is called Inventory. In the keybinds, there is a button for Character Sheet and another for Inventory. The latter brings up only the bags, which is what the Inventory button at the bottom should do. There should be another button added for Character Sheet, with a person’s head for an icon (as that’s fairly standard).
    2. Anything on the hotbar should be usable with a single-click. Currently, items have to be double-clicked to be used from the hotbar, while abilities only have to be single-clicked. This inconsistency causes confusion during gameplay. Also, I don’t know of any other game that requires double-clicking on anything in the hotbar.
  4. Chat / Combat Log
    1. Currently when you try to scroll the Combat Log with the mouse wheel, it scrolls all the way to the top before it lets you scroll. It should not do this. Scroll from where I already am.
    2. For chat, when in-game, after typing a message and hitting Enter, the Chat log should lose focus so I can continue playing the game.
    3. Add a toggle for timestamps in Chat. Also add timestamps in Chat.
  5. Panes
    1. When hitting Esc to cancel interface panes, it should cancel in order from last opened to first opened. For instance, if I have my inventory open and I try to combine items, it brings up the Crafting pane, and at this point if I hit Esc, it should close the Crafting pane. Currently, it closes the Inventory pane first, then I have to hit Esc again to close the Crafting pane.
    2. Double-clicking on a character’s portrait should bring up their Character Sheet.
  6. Misc
    1. Add a button to use out-of-combat that essentially pauses the game but allows you to continue using the interface. This would be particularly useful when you’re trying to talk to certain characters (like rats) who are constantly moving and thus hard to click on. Ultima 7 Part 2 had this feature after Origin realized that Ultima 7 Part 1 suffered from the same problem.
    2. The menu you get when you right-click on an item should display the name of the item you’ve right-clicked either instead of or in addition to the name of the active character. I can see on my screen which character is active already, but I don’t have a way to be sure of what item the program considers me to have right-clicked.
  7. Map
    1. When browsing the map, allow me to double-click or something in order to scroll the camera to that point on the map, like you could do in the old Infinity Engine games (like Baldur’s Gate). This would make getting around a lot easier.
  8. Combat
    1. If I click and drag an interface item (like if I tried to move an item in the skillbar but it was locked), this should not initiate a move command for my character.
    2. There needs to be a way to cancel a move. If I’m dragging the mouse around for a character and I don’t want to move them, currently I have no option but to move them. Esc or right-clicking should cancel it.
    3. Add an option to not automatically end turns. Sometimes I have a portion of an action point left that I could use for movement, and I’d like to use it.
  9. Crafting
    1. Allow me to bring up the Combine window by clicking on an anvil or mobile kitchen or whatever stationary world-object I can craft with (with the clicked thing in one of the Combine slots). Currently, you have to drag the item from your inventory onto it, even though when you mouse over it you get the gears suggesting it can be used.


Last edited by Darxim; 15/11/16 01:24 AM.