Bugs
  1. Controls
    1. When dragging an item in my inventory, if I release the mouse button over an item, it sometimes activates it. It’s possible that the program is registering the mouse button release as the first click of a double-click, although I don’t know where it’s getting the second click from unless I’m accidentally left-clicking without realizing. Double-click detection should be based on mouse button down, not mouse button up. If that’s not how it works, then I don’t know why it’s happening.
  2. Abilities & Skills
    1. Hail Storm’s AoE diameter is much larger than its reticle indicates. Either the reticle or the diameter of the effect should be changed to match the other.
    2. When trying to use Battering Ram, I’m frequently told that the target is blocked even when it isn’t, even when I’m standing right next to the target (close enough that the circles are touching). I can do anything else to the target, but not Battering Ram.
    3. Battering Ram doesn’t go in a straight path to the target, instead going off to the side. It’s hard to tell what I’m actually going to hit between my character and the target. An indicator of some sort would be good, but also make the path a straight, direct line to the center of the target target. My character can move off to the side afterward.
    4. Bartering adjusts prices by 4.5% per point, not 10% as described. Either the skill effect or its description needs to be adjusted.
    5. First Aid has two lines under Special, the second of which says “100% chance to set First Aid for 0 turn(s)”. That line can be removed.
    6. One-Handed skill does not improve wand damage. (reported by error3)
    7. The Pyrokinetics skill increases fire wand damage like it should, but it doesn’t show this change on the character sheet. (reported by error3)
    8. “Walk It Off” does not reduce the duration of all status effects. It does not reduce the duration of stun, for instance. “Stunned” usually lasts 1 turn, so Walk It Off would essentially make the character immune to stuns. I’m guessing this is by design, in which case the wording would need to be changed to reflect that. However, if it is meant to reduce 1-duration status effects to 0, then it’s currently not working. Either way, a change is needed.
    9. The tooltip for the Blinded status doesn’t say what it does.
  3. Items
    1. There’s an item called “Letter to Mother” which, considering it’s from someone’s mother, should be called “Letter from Mother”.
    2. After drinking a cup of something, you lose the cup. In DOS1, you’d just have an empty cup/mug after drinking from it.
    3. Scoundrel skillbooks have subtext that says “Rogue skills are skills for rogues and thieves.” Here, “Rogue skills” should be replaced with “Scoundrel skills”.
    4. Healing Elixir’s tooltip, under Special, says “100% chance to set Healing Elixir for 0 turn(s)”. That line can either be removed.
    5. The description for the Lowered Armor status effect (from Armor-Piercing Grenade) is blank.
    6. Terror Grenade’s special says “100% chance to set for 2 turn(s)”. It properly sets “Terrified”, but that word is missing from its description.
    7. After using the blood rose potion, my character cannot heal up to her maximum health.
    8. The memory gained from the blood rose potion cannot be used. You get the memory slot, but you can’t put anything in it.
    9. The blood rose potion says it’s permanent, but you lose it on death. I don’t know if that’s the way it’s intended, but if it is, the description needs to be changed from “permanent” to just an effect without a duration.
  4. Panes
    1. If I close my inventory while there’s a tooltip on-screen for an item my mouse was over, the tooltip stays on the screen until I mouse-over another object. This does not occur if I close the inventory immediately (within half a second) of the tooltip popping up.
  5. Script
    1. When my character arrives at the underground dock, he mentions the boat being there, even though it’s not (I escaped Fort Joy a different way, so Han had already taken the boat and gone to the Seeker camp). The bug here is that the scripted monologue about the boat still occurs even if the boat isn’t there anymore.
    2. If you tell Gareth that you need more time to prepare after choosing two companions, he won’t talk to you again, and you won’t get those companions. The speech bubbles appear, but then go away and no dialogue occurs. I think you only get the option in question if you don’t have a full party.
    3. After speaking with Migo and getting his ring, if I try to loot one of the corpses there, even if he’s not near it, it treats it as if I clicked on him and begins dialogue. Afterward, I am no longer able to loot that corpse. I can still loot the other one, though. There are two corpses there, and it doesn’t matter which one you try this with, you’ll have the same result.
  6. Dialogue
    1. When talking to Duna, he says “When a link the chain is weak, we replace it.” It’s missing the word “in” between “link” and “the”.
    2. When talking to Gratiana after giving her her soul jar, she has a line that reads “Yes, he drained them power of his enemies in battle.” It should be “the” not “them”.
  7. Chat
    1. When clicking on the chat input bar (where you type messages), if you click on the left side once, it activates as it should, but on the right-side you have to click twice to get it to activate. There is no visual difference between the sides, so it seems like this shouldn’t be the case.
  8. Combat
    1. The description for the status effect Slowed says “Reduced movement speed and -1 AP per turn.” Under that, in red text, it says “Recovery AP: -2”. One of these is wrong. I don’t know which one is supposed to be correct, but -2 is what’s applied. If the Recovery AP penalty is variable, then the white text description shouldn’t give a number, as is the case for the movement rate penalty.
  9. Misc
    1. The button for Combat Log is about 20% off-screen. That makes it harder to notice.
    2. Sometimes after dialogue, the zoom level does not return to what it was. I haven’t figured out any consistency for this.
    3. Sometimes a character in my party will just start going somewhere different than the rest of my party for no reason. One time I didn’t notice she was gone until she was halfway across the map (I was doing inventory stuff). It’s not actually a particular character; any character will do it, even the one I’m directly controlling. I’m not sure what causes it. I think it may be that the character couldn’t find a path and just freaked out.

Last edited by Darxim; 15/11/16 01:24 AM.