All I want is something like this: A) Kills 3 NPC's gets 100x3=300xp. B) Don't kill one NPC but talk your way out = 300xp. C) Talk your way out = 300xp, kill the 3 NPC's after = 0xp
That makes much better sense, sorry if I misunderstood your intentions. I would however like there to be some different outcomes both in social effect and in XP. If you get 300XP whatever way you interact with a group of NPCs it suddenly erases part of the meaning in how you chose to interact with them. 300XP should be a reward for the most sucessfull social inteaction with them, and then if you fail you can still get the full amount by killing them but that has both the risk of draging other people into the fight, and the negative effect of losing acess to an NPC that might have some other quest in the future, or who might simlpy be a decent vendor.