I'd also like to see luck rolls in dialog for certain situations, so conversations can start and develop different and surprisingly get another direction sometimes, despite of failed stat checks or missing stats or tags; especially crime related dialogs could be affected by the player being a lucky guy. Would make a thief-luck build interesting: better loot and better chances to get out of trouble.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan