v1.8.1 released!
Download link:
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-latest.zipChanges:
- Add savegame story database modification support (EXPERIMENTAL)
- Speed up package compression/decompression
- OSI: Fix crash during story saving
- OSI: Fix handling of aliased types
- OSI: Fix loading/saving of v1.10 stories
- Add JSON exporters for Mat/Vec/IVec[2..4]
- GR2: Add option for flipping V channel of UV maps. GR2 requires the V channel to be flipped (1.0 - V) compared to "standard" UV maps; this option is enabled by default
- GR2: Fix import of broken 3ds Max exports with references to nonexistent animations/skeletons
- GR2: Fix missing bone weights (library_controllers) in DAE export
- GR2: Fix "Export normals/tangents/UVs" options
- GR2: Fix crash when VertexComponentNames is empty or missing
- GR2: Use vertex data instead of VertexComponentNames (which is unreliable)
- GR2: Add support for 3ds Max 2017 DAE exports
- GR2: Fix serialization of VariantReference types
- GR2: Fix assertion failure when the last member of a struct is garbled
- GR2: Add support for vertex format PNGBTT34322