This is really not a realistic issue... I wouldn't be surprised to hear that the majority of casual players never fled a battle once and opted to reload instead. (as was the case for me and I don't even consider myself a casual player) If you don't like the abuse-able nature of the current flee system then the solution is to not abuse it.
Spending time addressing this issue would be wasteful since it effects only a small portion of the community in a not very meaningful way. In the meantime there are other issues that really need to be addressed like UI improvements, (Anyone want keybinds for linking and unlinking the whole party? I sure do.) graphical bugs, (like hair vanishing all the time) bugs in general, (like the black cat vanishing on load after a certain point???) carefully crafting the rest of the world to meet expectations... hell, this game is by no means supposed to be balanced and I'd still put it way above flee abuse in terms of priority.
Doesn't have to be made a priority to be a recognized problem :P Saying Z needs more work isn't the same as saying problem Z is more important than problem X