Honestly, the complaints here are more than a little silly:

Lets take some basic logic to the problem and break things down: (assuming highest difficulty)
- XP for effort
- As you level, the amount of XP needed to level up grows
- Each encounter/quest is geared for a certain level range in the game as there's no level scaling
- Killing requires effort and, at times, resources
- Two players are allowed to play competitively in the same game (ie report one for killing to the guards)
- Stealing = time & effort = rewards -> money/loot
- Fights = time & effort = rewards -> xp/loot
- Time/exploration = effort = rewards
- Optimal builds will always be op by end game for the most part
- Just as in D:OS there's a specific amount of xp possible in game
- Due to how level up xp scales, average number of players will be at level X by end game
- Due to how level up xp scales, hardcore players will be at X+1/2 by end game
- Due to how level up xp scales, players that know every possible trick for extra xp will be X+3 by end game
- Optimal builds at level X will have mild challenge end game depending on on non-optimal tactics
- Optimal builds at level X+1/2 will have little to no challenge end game depending on non-optimal tactics
- Optimal builds at level X+3 will laugh at end game enemies no matter what
- To reach level X takes average player time Y
- To reach level X+1/2 takes hardcore player time Y * 1.5
- To reach level X+3 takes dedicated perfectionist (ie me) time Y*2

Assuming Y >= 60 hours on tactician, are you really gonna say you begrudge someone who spent 60+ extra more hours, on a single play through, than you, a couple levels and better loot?

Cause that's what you're complaining about here: that someone who knows everything about the game for xp exploit spends many extra hours hunting down all those exploits and that he shouldn't be rewarded for all that work cause it's "evil"

....well, bloody hell, being evil is a crap ton of work, ya know? Gotta know every quest and NPC, gotta work through all the fights, and gotta know everything about everything so you don't accidentally mess up a quest. What are you? Some kind of elitist?

Don't be hatin' the evil hobo barbarian! Do you not see how much he has to work out to keep that body in shape for slaughtering? And, man, cleaning up the blood! It rusts weapons, ya know? And then he has to hunt the runners. And on and on.

Ya'll make it seem easy, but a "good" play through basically just means taking a paved highway to the end with a couple bumps here and there. Going evil is the equivalent of stopping, getting out the car, and slowly walking the whole damn way while taking note of everything. Of course, the ride is damn smoother. We see the bumps a mile ahead of us and can just walk around while we take our time

EDIT:
Does someone being "good" need the validation that they're as strong as the guy swinging the sword all day? Even when they don't need the extra muscle for any task given? Is the fact that they experienced a different play through not enough?

Last edited by aj0413; 08/10/16 07:33 AM.