Not to mention the fact you can be in the middle of a prison escape, get in a fight and "flee" outside to the last waypoint. It really seems you should need to *try* to escape your foes, especially in a game trying to be more immersive than Dos1
Edit: What world is this where people are defending a blantant exploit? This is not a tactic we're debating being OP or not, not a fun way to play, it's *a way to break the game*.
It'd be cool if running away required you to outrun foes, to out barriers in their way. I remember running feom the deathknights in DOS1, putting an ice wall in their way and thinking "this is how we should have to flee"
Last edited by Kindulas; 08/10/16 02:28 PM.