There are enemies about 15 m infront of you, and you go to sleep? Freely, without any fear, so well recovered, that all your abilities and senses are totally sharpened? The logic behind a bedroll is: You roll it out and get to sleep. To profit from the stat benefit, you need to be in attack range of desired enemies, other wise the buff would wear of, before you reach the battle zone.

Would you sleep in the open, if there is a horde of soldiers ready to kill you just 15 meters from you ready to strike?

Warlord is broken game mechanic, I suggested at least one, it needs to get solved. Regarding your video my friend is probably right and just reducing the bonus AP to +1 won't be enough, better only once per round. Scrolls and grenades are combat mechanics, if there are some to strong, they would need a rebalancing, that they still won't have to do with any kind of exploit. Exploit meaning stuff, that doesn't seem to get used the way it was intended or stuff that defies basic logic.

Sure, taking advantage of a broken game mechanic is also kind of an exploit, but those things are more a matter of balancing. The stuff for example Darxim and I are refering to are things, that are abusable game mechanics regarding combat, but often not really part of the 'combat mechanics'.

The fact, that you are free moving out of combat and turn based in combat is also easily exploitable.

The problem is also, when people exploit the hell out of the mechanics and moan that the game is to easy afterwards. While more casual players have to fight really hard.

Honestly in my opinion, if there is an ambush in game, you shouldn't be able to sneak past it or even sneak at the ambushers, that makes the ambush just pointless. It's one of the out of combat issues with sneaking, being there far to strong aswell.