Originally Posted by Kalrakh
putting 1 point into every needed skill class hardly hurts anyway. Benefits from skilling are so meager, you hardly feel a difference anyway. Defence skills being far the worst.


For my case, it makes a huge difference, about 60% more damage at lvl 5. I'll walk through the calculations.
I use a fire wand and fire skills for almost all of my damage and put all points in Pyrokinetics.
At level 5 I have earned 7 points so far.
7 points in Pyrokinetics is +7 fire and 28%(4%*7) bonus damage.
The average damage of my wand is 22 posted.
(22+7)/22 = ~1.32, so a 32% increase, and a 28% increase.
29*1.28 = 37.12;
Starting 22 damage, boosted to 37, 22/37 = 1.68. (I'm actually unsure if the +7 comes after or before the % bonus, so it may be a little less).
So I've gotten 68% more damage from Pyrokinetics to wanding. A huge bonus. A little less bonus for fire skills with higher base damages.
Now, there are 8 skills. Assuming I wanted to learn abilities from each and swap in what helps for a particular fight, this would mean I'd still need another point to have all by this level. So, I'd have only +1 in Pyrokinetics. I'd have 23*1.04= 23.92; 23.92/22 = 1.087. A meager 9% bonus, cause of only 1 point. And there's still 1 skill I haven't unlocked yet.
Granted, I would have the bonuses from the other skills, but they are pretty minor to DPS. Pyrokinetics is the only combat point that yields as large of an increase to damage done, and the only skill point that comes close. 1-handed and 2-handed weapon points can come close too (2-hand requires you to crit to get half the bonus though, and 1-hand is bugged and doesn't work for wands).

And, the best part, I still am able to learn all the skills from temporarily equipping +1 bonus items, but I retain a much higher damage bonus!

Also, fire naturally does tons of extra burn damage. Usually I see 3 big damage numbers come up every time I wand, probably from causing the target to take burn damage. Wands work with Rage too, so pop that after any spells. And, fire can do great AoE. Comboing teleport to create an enemy pile, fossil strike, 1 fire-wand attack, and Spontaneous Combustion kills packs. After Warlord, it's still your turn to clean everything else up with wand hits.