I've been using this a bit to experiment with whatever's packaged in D:OS II and I'm really rather impressed with the scope of what it can do. So far I've extracted the PAKs, and even converted a mesh to get it into Blender and then back into the game.

It mostly works (er, by which I mean "I can mostly work it") but the one thing I can't get to work is UV maps: somewhere in between converting the mesh to Collada format and then slurping it into Blender (v2.75) the UV is going missing. I suspect it's something I'm doing wrong, especially as 2.75 is a bit of an unknown to me: as much as I hate 2.49's interface, I've resisted changing to something new until I've basically been forced to do so. biggrin Granny Viewer shows that the UV is there in the original GR2 so I figure I'm using the wrong options somewhere along the line.

For the record, Granny Viewer can't read the newly created GR2, though that's probably because I'm using a really ancient version that appears to be dated 2008.


J'aime le fromage.