I wanted to take a moment and talk about primary attributes. There are three different primary attributes; Strength, Finesse, and Intelligence.
Strength
- Determines your Accuracy with strength-based weapons
- Improves the damage of Warfare skills
- Decreases the heavy equipment movement penalty
- You can lift and move heavier objects
Finesse
- Determines your Accuracy with finesse-based weapons
- Improves the damage of Huntsman and Scoundrel skills
- Increases Dodging
- Modifies Thievery
Intelligence
- Determines your Accuracy with intelligence-based weapons
- Improves the damage of several different schools
So each attribute contributes to accuracy to their respective weapons. And each targets a specialization -- Strength providing the least amount of flexibility and Intelligence the most. Many people believe that Warrior is too strong at the moment but if the numbers were adjusted and talents like Warlord were scaled down -- wouldn't they lose all appeal (especially considering that they are typically in the fray)?
With all of this in consideration - what is the viability of electing to go hybrid?
Also, what is the point of the weapon type - Spear - in this format? Should there be changes to facility spears, and should there be more weapon types like Spear (strength-based crossbows for example)?
I'm not really picking a side (no doubt I'll enjoy the game either way), more or less just presenting some information to gain some perspective from other players.
Last edited by Kresky; 09/10/16 09:39 PM.