The issue with the knight/melee class's in alpha in comparison to the other classes is that you can buff just strength and equip a two handed weapon with 4 skills and 1 talent you can own the battlefield killing every enemy with 1 hit. Maybe drop a point into scoundrel or rogue for a 5th teleporting skill and you can kill everything before it can act. This is why the melee fighter is over powered during the alpha in comparison to any other type of character you can make.

All of that being said spears currently serve no purpose as a two handed melee weapon because they are based upon finesse and all of a two handed melee fighters skills are based on strength. I can only see them as a back up weapon to an archer but then you don't need to use a melee weapon at close range at least not in the alpha now if they made it so that huntsman skills in some way included spear fighting it would make since to base them on finesse right now they are worthless.

I think they need to rebalance the attributes in a big way before release or they are going to have the same issues they are having with one class being more overpowered than another. They should really make strength damage and have nothing to do with accuracy and have finesse determine accuracy with all weapons and have nothing to do with damage for any weapon intelligence should govern damage with intelligence based spells and weapons while still having finesse handle accuracy.

This would be the simplest way of balancing out the attributes so no one class style is overpowered because you would have to spread your attribute points to be effective. The finesse based skills from marksmen and rogue should have to hit based off of finesse while having intelligence govern damage anyway because they are all about how well you place the attack for damage and your intelligence should govern that anyway.