I agree that the current shield system isn't ideal. A shield providing a constant reduction in damage makes more sense.

With the current frontloaded system, I always unequip the shield as soon as it gets my turn to attack. Unequiping is 0 cost, and then my attacks cost 1 instead of 2. Shields are free absorption at the start of the fight, and useless after that. Aside from that, the 1-hand weapon talent is stronger than the other weapon talents, and I don't have to find 2 strong weapons as a dual wielder would.

Last edited by error3; 09/10/16 10:14 PM.