Originally Posted by smokey
@aj0413 – I still don’t get your argument. ‘Those of us who power game can easily exploit this system’
Here’s how I see it – in the first game, you had one health bar. In the second game, you have that same health bar and now there’s 2 more on top of that. Where’s the exploitation potential coming into play, if the same system from the first game still exists?

In other words, once the physical/magical armour is down, it’s the first game all over again. In other words, once it’s back to the first game (my magic and physical armour is gone), what’s new that lets you exploit the game in your favour? Granted, I haven’t studied everything new, so maybe I’m missing something.

I think the combat is much improved over the original. In D:OS1, you just had to summon a few sidekicks as tanks, and fire away from afar. It also cost so much to actually move a character across the battlefield that you were never really in trouble, provided all of your characters had ranged/spell capabilities.

In D:OS2 (at least so far), I’ve seen only one summon ability (fire elemental), and it was appropriately mediocre. It costs much less to move, so melee enemies have much more opportunity to get ‘in your face’ (a good thing).


I.....okay, just no it's not the first game for one very important fact:

No armor -> 100% chance to CC with no ability to resist

In game one you had bodybuilding/willpower to increase chance to resist CC based on how many pints you put into it. Worked the same for enemies

Again: once armor is gone there is no defense from CC. The first game had this in the form of two defensive abilities. So no they're not the same at all: that's a drastic change.

CC'ing an enemy to death is really really really easy for players in this game. Hell you can do it to the boss. Just double down on one armor type and then the fight might as well be over

And the amount of armor doesn't change this -_-

A fight is practically over for all intents and purposes once armor is gone