@aj0413 - ok grand, now you've got to the guts of your argument.
To say the fight is 'practically over' once armour is gone is a bit dramatic though, no?
I don't disagree with your point. However, I'm more in favour of evolution of a new mechanic than ditching it because it's got a few small flaws. If willpower and bodybuilding were to be brought back, it's problem solved for what you're saying.
But I never liked them. It was a stat-dump gimmick and a lottery mechanic (% chance for it to work in your favour). That doesn't add to the thinking element of the game. A dice is rolled for you and you might come out better because of it. Think chess - it's the greatest strategy game in existence, and all of your pieces only have 1 hitpoint.
In other words, hitpoints add depth. Dice gimmicks like bodybuilding and willpower are too lotto, too random. Best remove them and improve the strategy potential for the new 'alternative HP' mechanics.
You've got a point! Don't get me wrong. But I just think there needs to be a new idea around the new HP mechanics, that's all. Heal capabilities for different HP categories - that would go a long way in solving the problems you mention and really adding complexity.
Last edited by smokey; 09/10/16 10:46 PM.