Scoundrel has no baring on "hybrids"
It increases movement and crit multiplier
And on that note let me lint out that melee have a shit ton of movement if you're min maxing:
The pawn -> free AP for movement
Scoundrel -> crit mult and movement
Two handed -> damage and crit mult
Warfare -> only need one pint to allow learning skills
Rage -> auto Crit
Talent -> 2 AP per kill
Notes you can pump warfare for damage to physical armor to kill faster for hose that have physical defense but generally won't need it, there are lots of movement skills, and many abilities that are self buffs and so on that don't require actually pumping their associated stat, learning skills can skirt the req of having a pint in the ability through either armor bonus or being an elf
There are many good reasons for saying melee has issues