Chess has no lottery. It’s all strategy – you must calculate to win. Sure, they’ve made AIs that can compete with and even beat today’s grandmasters, but saying chess is no more complicated than ‘tic tac toe’ certainly doesn’t hold up. Check out the IQ level of some of the world’s greatest – I definitely can’t claim to hold a candle to that, and I’d venture the same is true for most D:OS players.

Aka – D:OS is casual. And the more lottery you bring into it, the more casual it becomes. You say a player in chess can ‘predict every action to victory’, which is false. You can never predict what your opponent is going to do. There are ‘openings’ and standard move sets, but none of these are sure ways to victory. If it was that easy, we’d all be chess grandmasters.

The point I’m trying to make is that if you’re clever about your calculations/strategy, it’s more rewarding to achieve victory this way than it is through dice rolls.

Randomness does add an element of tension, yeah. % chance to miss is cool with me. But when it becomes the deciding factor for what constitutes complexity, count me out. This is just my opinion – let’s agree to differ. I don’t enjoy having to depend on ‘cool gear’ that gives me ‘X %’ of a chance to win the lotto. I’d rather have cool gear, but still have to carefully plan out each move to succeed. I’d rather have to calculate and have my opponent calculate against me. Neither of us has a predictable path to victory, but neither of us is hoping on dice to get that upper hand either.

Again, it’s a case of preference. I’m not saying this is how it should be – I’m just saying calculation is what entertains me, and lottery simply doesn’t.