1st: I think we should keep in mind that in the current state some skills/classes are pretty much overpowered and make it because of that, it is much easier to clear the Armor bars.


2nd: The fire elemental is only a placeholder as announced from official side.


3rd: Because of 1st and because Warfare-Skills are most effective with a two-handed one-handed is pretty much the weakest weapon skill in my eyes.


4th: D:OS1 defence skills were far more important than D:OS2 defence skills. For me as a roleplayer it gave me the impression of my chars getting really stronger, because they could withstand more.


5th: Regarding these two videos, the problem with Willpower/Body Building was probably, that the delta was to large. You either succeeded or you failed:
Extra Credits: The Delta of Randomness
Extra Credits: More Ways to use randomness


6th: Regarding elemental resistances, there are already different HP bars in the game:
An enemy has 400 HP, 25% against fire and -25% against water, that means his HP against Fire attacks are 500 and his HP against water attacks would be only 300.


7th:
Originally Posted by smokey
I haven’t seen the physical armour and magical armour regeneration abilities/spells that were mentioned above, but I think they’d be a superb addition to the game, especially with a multiple HPs formula.


Do you mean Fortified/Armor of Frost with Armor Regeneration spells or are you refering to my suggestion of partial regeneration every turn? Regarding last there is nothing at current state, it was a suggestion, because getting stripped of all armor gives the feeling of being stripped naked. Could get combined with the suggestion, that the armor would only absorb a part of the damage, but not everything. But on the other hand losing your full bar resembles the state of your armor being shattered into pieces. (But on the other hand that does not really happen anyway.)