@Kalrakh – Yeah, I had a feeling someone would mention elemental resistances, but that’s not the equivalent of the elemental HPs I’m talking about.

Say I cast a fire spell – the enemy has X amount of resistance to fire, and they take Y amount of damage to their main health bar as a result. Your main health bar just got damaged in this instance. In my version, your main health bar stays undamaged and only your fire health bar goes down.

I’d like elemental resistances to stay the way they are and also have the elemental HPs as an extra layer. As long as my fire HP is some-value/100, my main health bar doesn’t get damaged. There’s still a resistance check as well.

Hope that makes it clearer.