Originally Posted by error3
I disagree. Mainly because a melee fighter doesn't have range. You spend more points moving around, take more environment damage, and get targeted more easily by enemies. This means you need to spend more effort focusing on your defenses. Sure, they have competitive DPS potential, but in my experience marksmen and mages do too, and they have an easier time doing it safely.


Range seems to be only a matter at the start. Later on a fighter can learn at least three Warfare skills for quick alocation and dealing damage by doing so. Give him Geomancers spells like Impalement and Phoenix Dive gets about three times as effective: Dealing a lot (magical) damage, moving him close to the target and creating a huge obstacle for enemie melee fighters.

Count in other classes and a warrior hardly needs to move at all. Get the enemie in front of you with teleport or just use additionally something like Tactical Retreat. Warriors got a huge buff to counter the range disadvantage comparing to DOS1.

Regarding the topic: As soon as you are getting close to level 10 damage wise putting points into them seems to get pointless. Only accuracy remains perhaps a reason to put still more points in. For Wits the deminishing return is even worse. At level 8 it doesn't matter if you but in 15 points or 17 regarding crit and initiative. You gain 8 initiative from level but only 2 from wits, wich is pretty ridiculous.