@ aj0413: PHP/SQL are my tools – I don’t work with devising AIs. That aside, I don’t believe you have to in order to have a logical opinion on the subject. Do some further digging on it. Tic tack toe can be ‘solved’ with current technology, but chess can’t. Another excerpt:
‘It is thus theoretically possible to "solve" chess, determining with certainty whether a perfectly played game should end in a win for White, a draw, or even a win for Black. However, according to Shannon the time frame required puts this possibility beyond the limits of any feasible technology.’
This is a simplification of the arguments I’ve read around this, but you simply can’t make tech to win in every chess scenario – at least not yet.
The only thing I’m arguing against in D:OS is more lotto mechanics. Dump points into X ability to get Y % of not getting knocked down by whatever. The game doesn’t have to be as complex as chess for me – but I’d like for it to have more strategic aspirations, as opposed to stat-dump-to-win-by-luck aspirations.
Anyway, it’s off to bed for me! Work in the morn. Hopefully something that’s been said here is of constructive use.