That's what I'm pointing out:

Warfare hardly matters to melee builds because the other abilities offer better synergy. I can't see how strength is penalized at all. They're also some of the best builds in the game as a hybrid according to your definition.

The abilities need work because it's clear they're not all Made equal and even the ones "meant" for a certain class don't workout as intended. Hybrids are super strong (and that's not a bad thing)

My min maxed build was to punt to the fact that if warlord was changed they wouldn't lose any appeal. There's a lot more going on there with warriors then archetypal abilities/skills synergizing too well.

Hybrids are quite simply not really hurt at all by their hybridization cause the main stats do very little to anything that matters to most hybrids aside from the one stat that scales their main damage type.

As for the stat system: it's a broken mess that really needs to be fixed. It's not really doing anything for or against hybrids. It's just kind of there. One only needs to worrr about accuracy from their main weapon and therefore should pump only one stat that effects that. The system doesn't encourage hybrids at all. Hell doesn't encourage much of anything with how little it makes it feel like leveling matters aside from "maintaining" relative damage of one typ or mitigating the accuracy and damage loss of two. Your combat abilities are the thing that really matters at the moment for damage.

Each stat should feel more important and hybrids should be built around deciding which gains are important; not what they're willing to give up. No class should.

** typing on phone so forgive writing grammar and spelling