Originally Posted by smokey
@ aj0413: PHP/SQL are my tools – I don’t work with devising AIs. That aside, I don’t believe you have to in order to have a logical opinion on the subject. Do some further digging on it. Tic tack toe can be ‘solved’ with current technology, but chess can’t. Another excerpt:

‘It is thus theoretically possible to "solve" chess, determining with certainty whether a perfectly played game should end in a win for White, a draw, or even a win for Black. However, according to Shannon the time frame required puts this possibility beyond the limits of any feasible technology.’

This is a simplification of the arguments I’ve read around this, but you simply can’t make tech to win in every chess scenario – at least not yet.

The only thing I’m arguing against in D:OS is more lotto mechanics. Dump points into X ability to get Y % of not getting knocked down by whatever. The game doesn’t have to be as complex as chess for me – but I’d like for it to have more strategic aspirations, as opposed to stat-dump-to-win-by-luck aspirations.

Anyway, it’s off to bed for me! Work in the morn. Hopefully something that’s been said here is of constructive use.


That quote is pretty much what I said earlier. Time complexity is the only real limiting factor for chess AI. That and scheming. In order to account for both shortcuts and error margins have been accounted for. You should double check recent chess AI history, the last time a human won was years ago I do believe. It's theoretically possible for chess AI to lose sure....but they still haven't for years.

*shrug* and your opinion on RNG mechanics is fine. I again pint to my proposed evolution of the current system. It has no RNG involved at all.

Anyway, good night, man smile have good day at work. Bah, im sure the devs are taking something from this. Even if it's just that the new system needs to evolve and isn't perfect at the moment

Edit:
Also.....ewwwwww, >< PHP!?

Last edited by aj0413; 10/10/16 01:32 AM.