Originally Posted by smokey
@Stabbey - I never said anything whatsoever about shields.

I said HP.

HP.

No shields. No equipment. Hit points. Fire hitpoints. Ice hitpoints. Electric hitpoints.

That's what I'm taking about. More variation on hitpoints, so some enemies have higher elemental hitpoints than others.

If you were to bring shields into it (and I didn't), they could have varying degrees of elemental hitpoint boosts (it certainty wouldn't make them worthless - on the contrary, it would only add to their power, especially when you bring random elemental hitpoint augmentation into play)


What you're talking about is, in fact, no different than shields so don't complain when someone calls them shields.

The game also already has elemental resistances. So your ELEMENTAL SHIELDS idea is also added complication for no benefit. I do not think adding in enemies which are super-hard to kill with physical attacks but weak to magic X is the best thing for balance, especially since if you make one enemy like that, you'll have to make 4. That means if you don't have two mages, sucks to be you!!