I'm a wizard man.

I like wizards. I like casting spells. I'm a huge fan of magic, so much of a fan of magic I have preferences about the type of magic I like to see.

For me, this game offers 5 whole trees of spells for me to get into, and plenty of roles to see myself in. Do you wanna be a nuking mage, blastin' off fireballs and lightning bolts? It's there. What about a defensive wizard, creating barriers for your friends and manipulating the environment to their benefit? That's there. Wanna be a creepy guy who turns blood to fire and makes it rain blood and then soaks up the blood? It's there. Are you a firestarter, a twisted firestarter? Yes, yes, yes. There's more coming, too, summoning magic and polymorphing magic were voted in and are coming for sure. There's a huge smorgasbord for people who like magic to get into being a wizard.

For people who don't like being a wizard? Well... there's 3 left. Every other type of hero ends up in there somewhere. If you don't want to be a spellcaster, you pick from two dex options(oriented towards stabbin' with knives and shootin' with bows) and one str option. The entirety of strong guys has to be contained in Warfare. Doughty shield wielders who deflect and endure endless assaults, tricky fighters who cripple and trip their opponents with pure skill at arms, unstoppable juggernauts who smash through all opposition... you know. There's a ton of physical hero archetypes, they're a staple of fantasy writing.

But if you wanna play them, you have one skill tree to look at. There's nods to all that stuff in warfare, but it's only one or two skills. There's not enough variety in the tree to really step in to being a fully realized character concept. Even "The Warrior" in the arena, the pre-built plate wearing character, is full of geomancy and pyromancy skills, as well as a necromancy one. It's just as capable of burning everything as it is hitting things with a hammer.

I'm not saying, by the way, that Warfare is a bad tree. I know all about Rage. What I'm saying is there's so many magical options and nearly no options for fighters. If two people want to be a fighter type, the real difference right now isn't going to be what type of fighter they want to be, it's what other trees they're picking.

I know the skills aren't done, but I really feel it's important to not neglect the fightin' side of character identity. There's plenty for mages, don't forget everyone else.