Originally Posted by Limz

Having hybrids exist by ability alone is perfectly fine, there just needs to exist abilities that facilitate that.

A lot of other games generally have things like 'arcane strike' or some way to deliver a spell with a melee strike but those abilities do not exist.

Also, warfare is pretty critical for hybridized damage; it's an easy way to convert magic damage into physical. Unfortunately, there aren't really any abilities that convert physical into magical. Also, non-trivial damage, e.g., crippling blow, overpower.


Ah, I was focused on the whole using skills "hybrid"

I still say I don't like how current stat system works for anyone and the abilties need work

But I see your point on facilitating converting damage types and warfare's use for such

Wouldn't skills that are in magic schools but are meant for Might type characters be good enough though? Such as a skill to add elemental damage to a weapon? Or touch spells that can be channeled through weapons (via a talent)?

Also, can't Air be used to do the same as Warfare? ...If not could they make it so?

Honestly, though I'd much prefer changing the abilties and doing what your suggesting through either a new school of skills and a new combat ability, skills spread through out schools, and/or a talent.

Also, wouldn't a hybrid character who could cause massive damage of either or and/or both armor types at will be obscenely strong in a well made fighter type? They'd have to be balanced around sacrificing a large portion of their single target damage potential to make up for the variability...same as a mage, but not to the same extent (though mages need some work too).