Devs really shouldnt have to worry about meta gaming in the full version, and the meta game argument really sounds absurd.

I took the easy way several times in my first play through (killed a guy who looked at my funny) and missed out on several quests I found on my next 'good guy' play through. This is what the average player will experience and I feel like this is a positive experience. You should be role playing your character, making choices based on what you feel is right and what your character would do. Like the guy ahead of me said. XP should not be on your mind while you are making choices. For example: I wanted to kill the silent monks because they could be used as weapons against us, my partner disagreed. She felt that they had done us no harm, and may be rehabilitated. So we left them alone. Would killing them have made us a tiny bit stronger? Sure. But who cares? The point was that I had to make a choice. And if a player looks at those npcs like experience pinyatta's then they have successfully role played a character with no moral compass who will do whatever it takes to be the strongest mofo around.

So, I agree with the guy who says work=reward. If it's an easy fight, it shouldn't be worth much XP. But the XP for a fight should be completely separate from the XP for any quests they might offer which require additional work. Doing extra work should net extra reward.
Now, if that work makes you a scum and ruins your karma so the gentle loving deities start cursing you at their shrines instead of offering you blessings than you now have a really cool and meaningful karma system.




Last edited by Surrealialis; 10/10/16 03:59 AM. Reason: Taken into account posts that appeard while composing