Originally Posted by aj0413


Ah, I was focused on the whole using skills "hybrid"

I still say I don't like how current stat system works for anyone and the abilties need work

But I see your point on facilitating converting damage types and warfare's use for such

Wouldn't skills that are in magic schools but are meant for Might type characters be good enough though? Such as a skill to add elemental damage to a weapon? Or touch spells that can be channeled through weapons (via a talent)?

Also, can't Air be used to do the same as Warfare? ...If not could they make it so?

Honestly, though I'd much prefer changing the abilties and doing what your suggesting through either a new school of skills and a new combat ability, skills spread through out schools, and/or a talent.

Also, wouldn't a hybrid character who could cause massive damage of either or and/or both armor types at will be obscenely strong in a well made fighter type? They'd have to be balanced around sacrificing a large portion of their single target damage potential to make up for the variability...same as a mage, but not to the same extent (though mages need some work too).



Well, you'll be ~20% damage behind purists and that's perfectly fine since you're able to strike whatever is more vulnerable. So in terms of burst damage you actually should be able to catch up with purists builds in some cases since it's less armor to chew through.