I'd prefer more civil & speech talents to be added.
One of the things i didn't like about D:OS is how insignificant civil and speech mechanics are in the game. Moreover everything is thrown to "mule" characters while your main party builds pure combat ignoring the civil skills. I'm glad they overhauled the civil skills a bit. Civil skills should be a mandatory and seperate progression in cRPGs.
Womanizer: Unlocks special conversation options with female NPCs. Player can discover additional clues, hints, treasures or may coax female NPCs to carry out certain actions. Provides a +5% dmg boost to all female companions in the party. Player takes -5% less damage against female opponents.
Seductress: Unlocks special conversation options with male NPCs. Player can discover additional clues, hints, treasures or may seduce male NPCs to carry out certain actions. Provides a +5% Phy/Mag armor boost to all male companions in the party. Player deals +5 more damage against male opponents.
You shall not pass: Increases range for Attack of Opportunity by 30% and regenerate 5 Phy/Mag Armor at the start of a combat round as long as the character does not move in previous round.
Master Crafter: 5% chance to increase item quality by 1 tier when crafting an armor or weapon(uncommon crits to rare).
Blacksmith's Romance: Equipping self-crafted armor or weapon grants +5% dmg or phy/mag armor respectively to said item.
Disable: Sneak attacks have a chance to disarm opponents for 2 turns(removes weapons, can only use fists). Chance increases with higher Thievery skill. Opponent gets immunity against further disarms till end of combat. Applicable only against enemies with equipped weapons.
I love these and I totally agree with your opinion on the civil stuff