Originally Posted by Ludvig
What i dont really like with this puzzle is how you need to keep reload the game if you plan to do it without jumping around with skills like teleport.

I dont mind puzzles, but this one is about resource management with the shambling skulls you find, and if you use one on a door to many so is the only fix to reload before you unlocked the door.

I much prefer puzzles where if you do something wrong you are just teleported back to entrence, die, get into combat etc.


Eh, without meaningful consequences for failure, it wouldn't be much of a challenge. Sure you can reload saves, but at least you'll still have to figure things out and can't just bash your head against the maze with a brute force approach and win.