In D:OS a big mediator was the AP cost and CD for skills. So warfare skills require strength to reduce CDs and aP cost. Atleast CD modification could be included in the current game. And I feel that stat req's on items would also change the current feeling.
No. F*** cooldown modification.
There is no mana system in the game. The only thing which can limit how often you use skills are AP costs (which in D:OS 2 comes down to "this turn" or "next turn"), Source Points (which only apply to certain skills), and cooldowns.
In D:OS 2, cooldowns are basically the ONLY, the ONLY thing which limits how often you can use the majority of skills. Including attribute-based cooldown modification is taking a hammer to the delicate clockwork machine of balance.
Already designers have to account for the power of a skill based on the power of the governing stat, and based on the power of the associated ability stats, and based on the scaling power as levels change, and based on memory space and AP costs, and you want to throw in yet another factor which the designers have to consider, which is variable cooldown time?
For the ONE HUNDRED AND SIXTY (160) skills in the game?
I was a strong advocate for uncoupling cooldowns from abilities in D:OS 1, and I'm glad that that was the case in D:OS 2. Tying them back together will wreck balance back to how it was in D:OS 1.