One example is Humans_Female_Armor_Mage_B_Lowerbody_A.GR2, though none of those I've tried seem to have UVs. I think I'm currently using the latest version of the exporter, so that shouldn't be the problem, though I certainly won't rule out the possibility that I'm doing something wrong. That said, the D:OS EE GR2s I've imported do seem to have their UVs in place.

As I mentioned, at this point it's just a curiosity thing: ideally what I'd like to do is what Larian will do in due course which is to fill in the waist gap present in that mesh, but I have absolutely no idea at all how I'd go about adding weights to new vertices (okay, I know how to do weight-painting in Blender v2.49, but I'm very bad at it).


J'aime le fromage.